Company Info

Located in sunny Austin, Texas, Bluepoint Games was formed in 2006 by key members of the Metroid Prime development team. 

Andy O’Neil, president, served as lead programmer, technical lead, and principal engineer at various studios since 1995.  Marco Thrush, chief technical officer, has been in game development since 2001, serving as senior software engineer prior to forming Bluepoint Games.

Operating under the philosophy that all things are possible with the right programming, Andy and Marco built the Bluepoint Engine from the ground up, and put the engine to the test in developing the first downloadable game for the PlayStation Network.  Their expertise, along with the tools they’ve developed, allowed the team to ship the two-disc God of War Collection within a three-month development period.