Company Info

Bluepoint Games provides industry leading video game development services to top publishers of popular video games, with a focus on delivering the hightest possible quality.

Bluepoint Games was formed in 2006 by key members of the Metroid Prime development team.

Marco Thrush, President, has been in game development since 2001, serving as a senior software engineer prior to forming Bluepoint Games. Andy O’Neil, Vice President, served as lead programmer, technical lead, and principal engineer at various studios since 1995.

Marco and Andy built the Bluepoint Engine from the ground up, and put the engine to the test in developing the first downloadable game for the PlayStation Network.  Their expertise, along with the tools they’ve developed, allowed the team to ship the two-game God of War Collection within a three-month development period.

Growing the team with experienced industry veterans and further development of tools and tech has allowed Bluepoint Games to continue to address the unique demands of each successive project. With its numerous successful projects, Bluepoint Games has established a reputation for providing high quality video game development services and shipping work on or ahead of schedule.