As of April 8th, TITANFALL has been available to players of the Xbox 360, bringing them the same wall-running, double-jumping, Titan-falling experience of the PC and Xbox One. Critically acclaimed for its visual and gameplay parallels with the newer hardware, TITANFALL for the Xbox 360 delivers on the same promise of high-adrenaline competitive action. If you’d like to read more about how Bluepoint developed the Xbox 360 version of TITANFALL, you should check out the interview our own Andy O’Neil gave to EuroGamer’s Digital Foundry.
Next gen is here, and just as with the PlayStation 3, Bluepoint is at the leading edge of a console launch with the evolutionary release of thatgamecompany’s Flower for PlayStation 4. We’ve spent a significant amount of time improving the visual fidelity and fluidity of Flower from its PS3 predecessor, while working closely with TGC and Sony’s Santa Monica Studio to ensure the remastered PS4 version remained true to the classic elegance of the original. A small list of improvements we’ve made to the game include enhanced motion controls, full 1080p resolution running at 60 frames per second, and more than 300,000 blades of more realistic grass on screen (3X the PS3’s limit), all individually influenced by the wind and the petals you guide .
Bluepoint Games is proud to be providing the Bluepoint Engine technology used by Armature for Batman: Arkham Origins Blackgate http://www.armature.com/games/bao-blackgate.